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Game Rules
- • Birth: Dead cell with exactly 3 neighbors becomes alive
- • Survival: Live cell with 2 or 3 neighbors stays alive
- • Death: Live cell with fewer than 2 or more than 3 neighbors dies
- • Isolation: Underpopulation kills cells
- • Overcrowding: Overpopulation kills cells
Famous Patterns
- • Glider: Moving pattern that travels across the grid
- • Gosper Gun: Periodically produces gliders
- • Pulsar: Oscillates with period 3
- • Beacon: Simple oscillator with period 2